Zelda: A Link Between Worlds – Endless Cucco Challenge (Giant Cucco)


The Legend of Zelda: A Link Between Worlds continues the long-standing tradition of having a very difficult, entirely optional challenge for bragging rights, involving the number 999. Phantom Hourglass and Spirit Tracks both had the 999 sword hit challenge, and The Wind Waker had a similar sword challenge that ends at 1000 hits.

But it’s different in A Link Between Worlds. This time, the challenge involves avoiding chickens. It’s the Endless Cucco Challenge, and it’s not truly endless as you win at 999.99 seconds. The prize? A Giant Cucco, that spits a heart at you every time you interact with it:


There are ten different waves, which change every 100 seconds. Each wave has different types and/or speeds of Cucco, and sometimes the waves overlap if there are still some chickens on the screen when a new wave starts. You’re in a small, rectangular pen which doesn’t leave you much room to manoeuvre at all; the best advice is to stay away from the corners – and if you get hit even ONCE, that’s it. You lose. This is the hardest of any optional challenge in any Zelda game ever; for the sole reason that there is no margin for error. One hit ends it instantly!

There is a trick called “pause buffering” which can help. The idea is you control your character with your left hand while your right hand is used to repeatedly pause and unpause the game, giving the illusion of slow motion. It’s not perfect as boxes block the middle of the screen, and it makes the game take that much longer, but I know of no-one who was able to successfully finish this minigame without repeatedly pausing, at least after 300 seconds once it starts to get really fast.

There are regular and large Cuccos as well as flying yellow Cuccos. These obscure your vision slightly, but that’s all they really do so they are hardly a threat. Here are the waves:

  • 0 – 99.99s: A medium number of fast, large Cuccos
  • 100 – 199.99s: Lots of slow, small Cuccos
  • 200 – 299.99s: Lots of slow, large Cuccos
  • 300 – 399.99s: A few very fast, small Cuccos
  • 400 – 499.99s: A mix of medium-speed small, slow large and slow flying Cuccos
  • 500 – 599.99s: Lots of very slow, small Cuccos with a few fast, large Cuccos
  • 600 – 699.99s: Lots of slow, small Cuccos with fast, flying Cuccos
  • 700 – 799.99s: A mix of fast small Cuccos, very slow large Cuccos and fast flying Cuccos
  • 800 – 899.99s: A few fast, small Cuccos with fast, flying Cuccos
  • 900 – 999.99s: A mix of medium-speed small, slow large and slow flying Cuccos

As I said before, if you (somehow) succeed in completing this hectic challenge, the prize is a Giant Cucco that waits by the gate of the Cucco Ranch, as well as 3,000 Rupees. Every time you talk to it, it flaps its wings then spits a single heart at you. It also appears in the ending. Here is a series of pictures showing what happens, along with all the text:

cucco1 cucco2 cucco3 cucco4 cucco5 cucco6 cucco7 cucco8cucco9

Finally, here’s the Giant Cucco in the ending of the game. As the camera pans over the ranch, the Cucco flaps and spits out a heart, just as it does during the game:


Here’s a link to my Miiverse profile. There, you can see some other records in this game and Mario & Luigi: Dream Team Bros.




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Pre-Hooktail Pit Run and other such Paper Mario challenges

Well, this is my first attempt at a blog. Having not done this before, I think I might actually enjoy it!

Anyway, I’ll start by asking whether you like Nintendo games; more specifically Paper Mario: The Thousand-Year Door? I’ve played through this game several times over the last few years, and I’ve got steadily better at it. I won’t describe the game if you’ve not heard of it; simply click the link and all the information you need is there.

This post is going to look at several of the self-imposed challenges that people do. Firstly, we have the (optionally minimalist) OBPNBNLP run, which stands for Only Badge Points, No Badges, No Levelled Partners. In this run, every time you level up, you increase Badge Points, but you never wear any badges. You also don’t upgrade your partners. You play through the game with only 10 HP and 5 FP, while wearing no badges. People often call this the “Level 0” (or Level Nought or Level Zero) Run, because Level 1 is 10 HP, 5 FP, 3 BP.

Then there’s the Negative Run (or Level -1), where people reduce their Max HP to 5 as early as possible, which is immediately after Chapter 5. To make it even harder, exceptions to the No Badge rule can be made, such as Double Pain and/or one or two Unsimplifiers.

The optional “minimalist” part is where you do as little as required to complete the game; this means you only fight necessary battles and don’t complete any sidequests, etc. Finally, once the main quest is completed, you can attempt a Pit of 100 Trials run, keeping the same restrictions. I completed this run a couple of years ago, but forgot to do the Pit; I still had the save file, so I completed the Pit a few months ago.

Another popular self-imposed challenge is the Pre-Hooktail Pit of 100 Trials Run, more commonly known as the Pre-Hooktail Pit Run. In this run, you play through the prologue and most of Chapter 1, but stop short of fighting Hooktail (the Chapter 1 boss). You then go down to the Thousand-Year Door and enter the Pit of 100 Trials, and complete the whole thing in one go, without leaving part of the way down. This run is very popular, and it requires a lot of skill at Superguarding (the game’s term for counter-attacking). Being able to consistently perform Stylish Moves and hit the BINGO! Roulette also helps.

This is Part 9 – the boss fight against Bonetail. If you are interested in these sorts of challenges, then this game’s GameFAQs message board has a lot of information. Simply use the Search Bar – terms such as Hooktail, Challenge etc. will help you find what you are looking for.

If you are interested in watching one of these challenge runs, I have prepared a full, unedited Pre-Hooktail Pit Run for your viewing pleasure, along with written commentary. Here is the link to the playlist and videos:

Playlist: http://www.youtube.com/playlist?list=PL5045EE00B4B9581F
Part 1: http://youtu.be/83HOLIR5nNA
Part 2: http://youtu.be/q9anhwWh0t4
Part 3: http://youtu.be/77s-kBQjodY
Part 4: http://youtu.be/CYgKKUvHP9M
Part 5: http://youtu.be/PXb25Ul4xhM
Part 6: http://youtu.be/2_8zWbEwBM8
Part 7: http://youtu.be/ynC6F1c5ETc
Part 8: http://youtu.be/d_MeIb2nUDQ
Part 9: http://youtu.be/Tq2PgtospWk

Finally, a link to my Youtube channel: http://www.youtube.com/avengah

If you enjoy my videos, please spread the word! I like to think that this is the best Pre-Hooktail Pit Run video series on Youtube at the moment; if anyone finds a better one, I will recant this statement. Almost everyone else uses Mega Rush P (which makes it cheap), and almost everyone else has their partners die regularly. This does NOT happen in my run!

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